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PC Gamer (Italian) 35
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PC Gamer IT CD 35 1-2.iso
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UADEMO
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MSUADEMO.EXE
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CABFILE
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IDR_CABFILE
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FEINDE.SCR
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1998-07-24
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31KB
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857 lines
;--------------------------------------------------------------------------------------------------------------
;
; FEINDFAHRZEUGE / DEMOVERSION
; (C) 1996-1998 B.Beyreuther / A.Flemming / A.Weissflog
;
;---------------------------------------------------------------------------------------------------
new_vehicle 22
model = tank
name = SPEEDY ; FIXME!
wireframe = wireless/otlSPEDY.sklt
hud_wireframe = wireless\nhe.sklt
wpn_wireframe_1 = wireless\nhh.sklt
wpn_wireframe_2 = wireless\nh4.sklt
mg_wireframe = wireless\nhg.sklt
vo_type = 1 ; light tank
energy = 15000 ; 16000
shield = 3 ; 1
mass = 300
force = 9000
maxrot = 2.5
airconst = 100 ; 70
height = 12
radius = 25
overeof = 12
vwr_radius = 35
vwr_overeof = 25
adist_sector = 630 ; 600
adist_bact = 500
sdist_sector = 100
sdist_bact = 430 ; 400
radar = 1
vp_normal = 236 ; siehe visproto.lst
vp_fire = 238
vp_megadeth = 90
vp_wait = 237
vp_dead = 194
vp_genesis = 239
type_icon = g
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 0.75
pal_explode_time = 120
weapon = 22
gun_angle = 0.3
mgun = 49 ; siehe weap.scr
gun_power = 2000
fire_x = 0
fire_y = -15
fire_z = 0
dest_fx = megadeth_42_0_-20_0
dest_fx = megadeth_46_-20_0_20
dest_fx = megadeth_46_20_0_20
dest_fx = megadeth_46_0_0_0
dest_fx = megadeth_46_-20_0_-20
dest_fx = megadeth_81_-20_-20_-20
dest_fx = megadeth_86_+20_-20_-20
dest_fx = megadeth_43_25_-50_0
job_fightrobo = 4
job_fightflyer = 5 ; 2
job_fighthelicopter = 6 ; 4
job_fighttank = 3
job_conquer = 5
job_reconnoitre = 4
end
new_vehicle 24
model = heli
name = GHARGOIL
wireframe = wireless/otlHUBI1.sklt
vo_type = 4 ; medium heli
energy = 9500
shield = 55
mass = 400
force = 5600
maxrot = 0.8
airconst = 120
height = 200
radius = 40
overeof = 20
vwr_radius = 30
vwr_overeof = 30
vp_normal = 12 ; siehe visproto.lst
vp_fire = 13
vp_megadeth = 14
vp_wait = 15
vp_dead = 16
vp_genesis = 17
type_icon = i
dest_fx = death_41_0_-20_0
dest_fx = death_42_-20_0_20
dest_fx = death_43_20_0_20
dest_fx = death_45_0_0_0
dest_fx = death_46_-20_0_-20
dest_fx = death_81_-10_-12_-20
dest_fx = death_46_+20_-20_-20
dest_fx = death_84_15_-25_0
dest_fx = death_117_0_-25_0
dest_fx = megadeth_124_0_0_0 ; ROTE STRAHLS
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 1
pal_explode_time = 200
shk_explode_slot = 1
shk_explode_time = 200
shk_explode_mag0 = 4
shk_explode_mag1 = 3
shk_explode_x = 1
shk_explode_y = 0
shk_explode_z = 0
shk_explode_mute = 1
weapon = 24
mgun = 49
gun_angle = 0
gun_power = 5000
fire_x = 15
fire_y = 5
fire_z = 0
adist_sector = 1000
adist_bact = 750
sdist_sector = 150
sdist_bact = 250
job_fightrobo = 3
job_fightflyer = 2
job_fighthelicopter = 4
job_fighttank = 5
job_conquer = 6
job_reconnoitre = 4
end
new_vehicle 25
model = plane
name = GHAGOIL_3
wireframe = wireless/otlHUBI5.sklt ; FIXME
vo_type = 9 ; heavy aircraft
energy = 20000
shield = 10
mass = 400
force = 7000
maxrot = 1.0 ; 0.8 ; vorher 0.4
airconst = 120
height = 350 ; 250
radius = 60
overeof = 25
vwr_radius = 40
vwr_overeof = 30
vp_normal = 327 ; 54 ; siehe visproto.lst
vp_fire = 329 ; 55
vp_megadeth = 56
vp_wait = 328 ; 54
vp_dead = 331 ; 58
vp_genesis = 330 ; 59
type_icon = D
shk_explode_slot = 1
shk_explode_time = 200
shk_explode_mag0 = 4
shk_explode_mag1 = 3
shk_explode_x = 1
shk_explode_y = 0
shk_explode_z = 0
shk_explode_mute = 1
weapon = 25 ; siehe weapon.scr
; mgun
gun_angle = 0
fire_x = 15
fire_y = 5
fire_z = 0
adist_sector = 1250
adist_bact = 1200
sdist_sector = 300
sdist_bact = 300
dest_fx = death_41_0_-20_0
dest_fx = death_45_-20_0_20
dest_fx = death_45_20_0_20
dest_fx = death_46_0_0_0
dest_fx = death_84_-20_0_-20
dest_fx = death_42_-20_-20_-20
dest_fx = death_43_+20_-20_-20
dest_fx = death_47_25_-50_0
dest_fx = megadeth_123_0_-20_0 ; ROTER RING (klein)
dest_fx = megadeth_126_0_-20_0 ; ROTER WOUPS
job_fightrobo = 2 ; 3
job_fightflyer = 1
job_fighthelicopter = 2 ; 3
job_fighttank = 10 ; 7
job_conquer = 10
job_reconnoitre = 5
end
new_vehicle 26
model = tank
name = TEKH
wireframe = wireless/otlKPAN1.sklt
hud_wireframe = wireless\nhe.sklt
wpn_wireframe_1 = wireless\nhh.sklt
wpn_wireframe_2 = wireless\nhi.sklt
mg_wireframe = wireless\nhf.sklt
vo_type = 3 ; heavy tank
energy = 25000 ; 30000
shield = 70 ; 65 43 80
mass = 400
force = 5300 ; 5300
maxrot = 0.7 ;0.7 0.5
airconst = 140.0 ;120 190 200.0
radius = 70 ;60
overeof = 10.0
adist_sector = 800
adist_bact = 650
sdist_sector = 400
sdist_bact = 400
vp_normal = 101 ; siehe visproto.lst
vp_fire = 102
vp_megadeth = 105
vp_wait = 103
vp_dead = 105
vp_genesis = 104
type_icon = h
weapon = 26 ; siehe weap.scr
mgun = 49
gun_angle = 0.3
gun_power = 6000
fire_x = 0
fire_y = -15
fire_z = 0
adist_sector = 1000 ;750
adist_bact = 1300 ; 860
sdist_sector = 50
sdist_bact = 250 ; 450 200
dest_fx = megadeth_41_50_-40_0
dest_fx = megadeth_46_-20_-30_10
dest_fx = megadeth_46_40_-20_20
dest_fx = megadeth_46_30_-10_0
dest_fx = megadeth_46_-30_-30_-20
dest_fx = megadeth_81_-10_-23_-40
dest_fx = megadeth_46_+20_-24_-50
dest_fx = megadeth_46_25_-10_10
dest_fx = megadeth_125_0_0_0 ; BEIN
dest_fx = megadeth_124_0_0_0 ; STRAHLS
job_fightrobo = 7
job_fightflyer = 1
job_fighthelicopter = 4 ; 7
job_fighttank = 8
job_conquer = 7
job_reconnoitre = 1
end
new_vehicle 28
model = heli
name = GHARGOIL_2
wireframe = wireless/otlHUBI4.sklt ; FIXME!
vo_type = 8 ; heavy heli
energy = 19000
shield = 60
mass = 400
force = 5600
maxrot = 0.8
airconst = 130.0 ; 120
height = 600.0 ; Fliegt anders hoch (bei Bedarf Σndern !)
radius = 40.0
overeof = 20.0
vwr_radius = 30.0
vwr_overeof = 30.0
vp_normal = 272 ; siehe visproto.lst
vp_fire = 279 ; FIXME!
vp_megadeth = 14
vp_wait = 278 ; FIXME!
vp_dead = 16
vp_genesis = 17
type_icon = j
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 1
pal_explode_time = 200
shk_explode_slot = 1
shk_explode_time = 200
shk_explode_mag0 = 4
shk_explode_mag1 = 3
shk_explode_x = 1
shk_explode_y = 0
shk_explode_z = 0
shk_explode_mute = 1
weapon = 28
mgun = 49 ; siehe weap.scr
gun_angle = 0
num_weapons = 2
gun_power = 10000
fire_x = 30
fire_y = 5
fire_z = 0
adist_sector = 1000
adist_bact = 1000
sdist_sector = 300
sdist_bact = 400
dest_fx = death_41_0_-20_0
dest_fx = death_42_-20_0_20
dest_fx = death_41_20_0_20
dest_fx = death_45_0_0_0
dest_fx = death_46_-20_0_-20
dest_fx = death_81_-20_-20_-20
dest_fx = death_46_+20_-20_-20
dest_fx = death_41_25_-50_0
dest_fx = megadeth_124_0_0_0 ; ROTE STRAHLS
dest_fx = megadeth_21_0_-30_0 ; WUASCHEL KLEIN
job_fightrobo = 7
job_fightflyer = 3
job_fighthelicopter = 7
job_fighttank = 8
job_conquer = 8
job_reconnoitre = 3
end
new_vehicle 29
model = ufo
name = OHRMU
wireframe = wireless/otlKSATT.sklt
vo_type = A ; scout
energy = 6000
shield = 5
mass = 400
force = 27000
maxrot = 1.8
airconst = 120.0
height = 500
radius = 30.0
overeof = 12.0
vwr_radius = 30.0
vwr_overeof = 30.0
adist_sector = 150 ; der soll ja immer schoen drueber rum kurven
adist_bact = 100
sdist_sector = 10
sdist_bact = 50
radar = 4 ; <----- SEINE FUNKTION !
vp_normal = 197 ; siehe visproto.lst
vp_fire = 197
vp_megadeth = 44 ; wie der User-Satt.
vp_wait = 197 ; WAIT = NORMAL
vp_dead = 198
vp_genesis = 199
type_icon = p
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 0.5
pal_explode_time = 100
shk_explode_slot = 1
shk_explode_time = 200
shk_explode_mag0 = 1
shk_explode_mag1 = 0
shk_explode_x = 1
shk_explode_y = 0
shk_explode_z = 0
shk_explode_mute = 1
dest_fx = death_41_0_-20_0 ; Das sollte reichen.
dest_fx = death_46_-20_0_20
dest_fx = death_46_20_0_20
dest_fx = death_46_0_10_0
job_fightrobo = 0
job_fightflyer = 0
job_fighthelicopter = 0
job_fighttank = 0
job_conquer = 0
job_reconnoitre = 10
end
new_vehicle 32
model = tank
name = EISENHANS
wireframe = wireless/otlPANZ1.sklt
hud_wireframe = wireless\nhe.sklt
wpn_wireframe_1 = wireless\nhh.sklt
wpn_wireframe_2 = wireless\nhi.sklt
mg_wireframe = wireless\nhf.sklt
vo_type = 2 ; medium tank
energy = 11000
shield = 80 ;75
mass = 400
force = 5000
maxrot = 0.8
airconst = 150.0
radius = 60
overeof = 18
vp_normal = 18 ; siehe visproto.lst
vp_fire = 19
vp_megadeth = 20
vp_wait = 21
vp_dead = 22
vp_genesis = 23
type_icon = 2
shk_explode_slot = 1
shk_explode_time = 200
shk_explode_mag0 = 4
shk_explode_mag1 = 3
shk_explode_x = 1
shk_explode_y = 0
shk_explode_z = 0
shk_explode_mute = 1
weapon = 32 ; siehe weapo.scr
mgun = 49
gun_angle = 0.3
gun_power = 10000
fire_x = 0
fire_y = -15
fire_z = 0
adist_sector = 900
adist_bact = 900
sdist_sector = 200 ;400
sdist_bact = 100 ;400
dest_fx = megadeth_41_6_-30_2
dest_fx = megadeth_46_-20_-2_10
dest_fx = megadeth_46_14_-16_12
dest_fx = megadeth_86_11_-40_7
dest_fx = megadeth_46_-30_-40_-30
dest_fx = megadeth_81_-10_-23_-40
dest_fx = megadeth_46_+20_-24_-50
dest_fx = megadeth_46_25_-50_0
job_fightrobo = 3 ; 2
job_fightflyer = 2 ; 3
job_fighthelicopter = 3 ; 4
job_fighttank = 5 ; 4
job_conquer = 6 ; 5
job_reconnoitre = 3
end
new_vehicle 33
model = plane
name = HETZEL
wireframe = wireless/otlFLUG2.sklt
hud_wireframe = wireless\nhj.sklt
wpn_wireframe_1 = wireless\nh4.sklt
wpn_wireframe_2 = wireless\nha.sklt
mg_wireframe = wireless\nh8.sklt
vo_type = 9 ; heavy aircraft
energy = 18000
shield = 77 ;85
mass = 400
force = 7200
maxrot = 1.0 ;0.6 0.4
airconst = 200.0
height = 150.0 ; 250.0 ; 350.0
radius = 60.0
overeof = 25.0
vwr_radius = 40.0
vwr_overeof = 30.0
vp_normal = 332 ; siehe visproto.lst
vp_fire = 336
vp_megadeth = 167
vp_wait = 334
vp_dead = 333
vp_genesis = 335
type_icon = z
shk_explode_slot = 1
shk_explode_time = 200
shk_explode_mag0 = 4
shk_explode_mag1 = 3
shk_explode_x = 1
shk_explode_y = 0
shk_explode_z = 0
shk_explode_mute = 1
weapon = 33 ; siehe weapon.scr
num_weapons = 1 ; 2
; mgun
gun_angle = 0
fire_x = 0
fire_y = 5
fire_z = 0
adist_sector = 1500
adist_bact = 2000 ; flieht er damit ?
sdist_sector = 10
sdist_bact = 10
dest_fx = death_41_6_-50_2
dest_fx = death_46_-20_-40_10
dest_fx = death_84_40_-33_20
dest_fx = death_42_11_-40_7
dest_fx = death_46_-30_-40_-30
dest_fx = death_81_-10_-23_-40
dest_fx = death_46_+20_-24_-50
dest_fx = death_43_25_-50_0
job_fightrobo = 7 ; 6
job_fightflyer = 4 ; 7
job_fighthelicopter = 7 ; 5 8
job_fighttank = 6 ; 5
job_conquer = 6
job_reconnoitre = 6
end
new_vehicle 35
model = ufo
name = OTSCHKO
wireframe = wireless/otlSATT3.sklt
vo_type = A ; scout
energy = 7000 ;10000
shield = 50
mass = 350
force = 15000 ; 8500
maxrot = 1.5
airconst = 70
height = 500
radius = 60
overeof = 12
vwr_radius = 60
vwr_overeof = 30
adist_sector = 800
adist_bact = 750
sdist_sector = 0
sdist_bact = 400
radar = 4
vp_normal = 243 ; siehe visproto.lst
vp_fire = 243
vp_megadeth = 154
vp_wait = 243
vp_dead = 155
vp_genesis = 277
type_icon = 9
gun_angle = 0.3
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 0.5
pal_explode_time = 100
shk_explode_slot = 1
shk_explode_time = 200
shk_explode_mag0 = 4
shk_explode_mag1 = 3
shk_explode_x = 1
shk_explode_y = 0
shk_explode_z = 0
shk_explode_mute = 1
dest_fx = death_48_26_-10_2 ; Hier lasse ich einige seiner Waffen explodieren.
dest_fx = death_41_-20_-37_10
dest_fx = death_42_14_-46_20
dest_fx = death_41_11_-41_7
dest_fx = death_45_-30_-24_-30
dest_fx = death_81_-11_-23_-40
dest_fx = death_46_+20_-24_-25
dest_fx = death_84_21_-26_1
job_fightrobo = 0
job_fightflyer = 0
job_fighthelicopter = 0
job_fighttank = 0
job_conquer = 0
job_reconnoitre = 9 ; 10
end
new_vehicle 37
model = tank
name = LEONID
wireframe = wireless/otlPANZ4.sklt
hud_wireframe = wireless\nhe.sklt
wpn_wireframe_1 = wireless\nhh.sklt
wpn_wireframe_2 = wireless\nhi.sklt
mg_wireframe = wireless\nhf.sklt
vo_type = 3 ; heavy tank
energy = 28000
shield = 86
mass = 800
force = 13000
maxrot = 0.5
airconst = 1000.0
radius = 80
overeof = 20
vp_normal = 214 ; siehe visproto.lst
vp_fire = 216
vp_megadeth = 20 ; FIXME!
vp_wait = 215
vp_dead = 22 ; FIXME!
vp_genesis = 217
type_icon = 3
shk_explode_slot = 1
shk_explode_time = 200
shk_explode_mag0 = 4
shk_explode_mag1 = 3
shk_explode_x = 1
shk_explode_y = 0
shk_explode_z = 0
shk_explode_mute = 1
weapon = 37 ; siehe weap.scr
mgun = 49
gun_angle = 0.3
gun_power = 10000
fire_x = 0
fire_y = -15
fire_z = 0
adist_sector = 900 ; 900
adist_bact = 700
sdist_sector = 50 ; 400
sdist_bact = 40 ; 400
dest_fx = megadeth_41_6_-30_2
dest_fx = megadeth_46_-20_-2_10
dest_fx = megadeth_46_14_-16_12
dest_fx = megadeth_86_11_-40_7
dest_fx = megadeth_46_-30_-40_-30
dest_fx = megadeth_81_-10_-23_-40
dest_fx = megadeth_46_+20_-24_-50
dest_fx = megadeth_46_25_-50_0
job_fightrobo = 8 ; 7
job_fightflyer = 1
job_fighthelicopter = 5 ; 7
job_fighttank = 8 ; 8
job_conquer = 5 ; 7
job_reconnoitre = 1
end
new_vehicle 38
model = plane
name = MNOSJETZ
wireframe = wireless/otlTFLUG.sklt
vo_type = 9 ; heavy aircraft
energy = 20000
shield = 77 ;85
mass = 400
force = 7200
maxrot = 0.6 ;0.4
airconst = 200.0
height = 150.0 ; 250.0 ; 350.0
radius = 60.0
overeof = 25.0
vwr_radius = 40.0
vwr_overeof = 30.0
vp_normal = 163 ; siehe visproto.lst
vp_fire = 164
vp_megadeth = 167
vp_wait = 165
vp_dead = 166
vp_genesis = 168
type_icon = 5
shk_explode_slot = 1
shk_explode_time = 200
shk_explode_mag0 = 4
shk_explode_mag1 = 3
shk_explode_x = 1
shk_explode_y = 0
shk_explode_z = 0
shk_explode_mute = 1
weapon = 38 ; siehe weapon.scr
num_weapons = 1 ; 2
; mgun
gun_angle = 0
fire_x = 0
fire_y = 5
fire_z = 0
adist_sector = 1500
adist_bact = 1500 ; flieht er damit ?
sdist_sector = 10
sdist_bact = 10
dest_fx = death_41_6_-50_2
dest_fx = death_46_-20_-40_10
dest_fx = death_84_40_-33_20
dest_fx = death_42_11_-40_7
dest_fx = death_46_-30_-40_-30
dest_fx = death_81_-10_-23_-40
dest_fx = death_46_+20_-24_-50
dest_fx = death_43_25_-50_0
job_fightrobo = 3
job_fightflyer = 1
job_fighthelicopter = 2
job_fighttank = 9
job_conquer = 10
job_reconnoitre = 6
end
new_vehicle 138
model = zeppelin
name = Tonne
vo_type = 9 ; heavy aircraft
energy = 50000
shield = 30 ; 65
mass = 100 ; 100
force = 3333 ; 3000
maxrot = 0.25
airconst = 570 ; 550
height = 250
radius = 250
overeof = 100
vwr_radius = 100
vwr_overeof = 50
vp_normal = 342 ; siehe visproto.lst
vp_fire = 342
vp_megadeth = 117 ; wie der User-Satt.
vp_wait = 342 ; WAIT = NORMAL
vp_dead = 343
vp_genesis = 343
type_icon = _
gun_angle = 0
fire_x = 0
fire_y = -50
fire_z = -16
adist_sector = 250
adist_bact = 100
sdist_sector = 50
sdist_bact = 5
dest_fx = death_41_-20_-37_10
dest_fx = death_46_14_-46_20
job_fightrobo = 10
job_fightflyer = 10
job_fighthelicopter = 10
job_fighttank = 10
job_conquer = 10
job_reconnoitre = 10
end
new_vehicle 142
model = zeppelin
name = Tonne
vo_type = 9 ; heavy aircraft
energy = 40000
shield = 30 ; 65
mass = 100 ; 100
force = 3333 ; 3000
maxrot = 1.5
airconst = 270 ; 550
height = 250
radius = 150
overeof = 100
vwr_radius = 100
vwr_overeof = 50
vp_normal = 342 ; siehe visproto.lst
vp_fire = 342
vp_megadeth = 117 ; wie der User-Satt.
vp_wait = 342 ; WAIT = NORMAL
vp_dead = 343
vp_genesis = 343
type_icon = _
weapon = 19
; mgun = keins ; FIXME !
gun_angle = 0
fire_x = 0
fire_y = -50
fire_z = -16
adist_sector = 800 ; 600
adist_bact = 700
sdist_sector = 300
sdist_bact = 500 ; 400
dest_fx = death_41_-20_-37_10
dest_fx = death_46_14_-46_20
job_fightrobo = 10
job_fightflyer = 10
job_fighthelicopter = 10
job_fighttank = 10
job_conquer = 10
job_reconnoitre = 10
end